Procedural Moonbase: 30 Seconds to Launch

Mere hours from the deadline, the project comes to its conclusion. However, some sacrifices had to be made. Andrew tried valiantly to get the procedural city generation working, but it was a lost cause. Instead he implemented shadow mapping.

Honestly, I think this works better for our concept. I was a bit worried that the scene might be a bit too busy with the city, but I think the addition of shadows really works, and gives the trees the last little bit of “oomph” that they needed. The “Octopus” tree especially casts a nice ominous shadow over the landscape, and it all plays quite nicely with the orbiting light.

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